Extragradient with player sampling for faster Nash equilibrium finding

Samy Jelassi, Carles Domingo-Enrich, Damien Scieur, Arthur Mensch, Joan Bruna

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Data-driven modeling increasingly requires to find a Nash equilibrium in multi-player games, e.g. when training GANs. In this paper, we analyse a new extra-gradient method for Nash equilibrium finding, that performs gradient extrapolations and updates on a random subset of players at each iteration. This approach provably exhibits a better rate of convergence than full extra-gradient for non-smooth convex games with noisy gradient oracle. We propose an additional variance reduction mechanism to obtain speed-ups in smooth convex games. Our approach makes extrapolation amenable to massive multiplayer settings, and brings empirical speed-ups, in particular when using a heuristic cyclic sampling scheme. Most importantly, it allows to train faster and better GANs and mixtures of GANs.

Original languageEnglish (US)
Title of host publication37th International Conference on Machine Learning, ICML 2020
EditorsHal Daume, Aarti Singh
PublisherInternational Machine Learning Society (IMLS)
Pages4686-4695
Number of pages10
ISBN (Electronic)9781713821120
StatePublished - 2020
Event37th International Conference on Machine Learning, ICML 2020 - Virtual, Online
Duration: Jul 13 2020Jul 18 2020

Publication series

Name37th International Conference on Machine Learning, ICML 2020
VolumePartF168147-7

Conference

Conference37th International Conference on Machine Learning, ICML 2020
CityVirtual, Online
Period7/13/207/18/20

ASJC Scopus subject areas

  • Computational Theory and Mathematics
  • Human-Computer Interaction
  • Software

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