We consider a problem of localizing the destination of an activated path signal supported on a graph. An "activated path signal" is a graph signal that evolves over time that can be viewed as the trajectory of a moving agent. We show that by combining dynamic programming and graph partitioning, the computational complexity of destination localization can be significantly reduced. Then, we show that the destination localization error can be upper-bounded using methods based on large-deviation. Using simulation results, we show a tradeoff between the destination localization error and the computation time. We compare the dynamic programming algorithm with and without graph partitioning and show that the computation time can be significantly reduced by using graph partitioning. The proposed technique can scale to the problem of destination localization on a large graph with one million nodes and one thousand time slots.