TY - JOUR
T1 - Feasibility and reliability of a virtual reality oculus platform to measure sensory integration for postural control in young adults
AU - Lubetzky, Anat V.
AU - Kary, Erinn E.
AU - Harel, Daphna
AU - Hujsak, Bryan
AU - Perlin, Ken
N1 - Publisher Copyright:
© 2018 Taylor & Francis.
PY - 2018/1/25
Y1 - 2018/1/25
N2 - Background: Using Unity for the Oculus Development-Kit 2, we have developed an affordable, portable virtual reality platform that targets the visuomotor domain, a missing link in current clinical assessments of postural control. Here, we describe the design and technical development as well as report its feasibility with regards to cybersickness and test-retest reliability in healthy young adults. Method: Our virtual reality paradigm includes two functional scenes (‘City’ and ‘Park’) and four moving dots scenes. Twenty-one healthy young adults were tested twice, one to two weeks apart. They completed a simulator sickness questionnaire several times per session. Their postural sway response was recorded from a forceplate underneath their feet while standing on the floor, stability trainers, or a Both Sides Up (BOSU) ball. Sample entropy, postural displacement, velocity, and excursion were calculated and compared between sessions given the visual and surface conditions. Results: Participants reported slight-to-moderate transient side effects. Intra-Class Correlation values mostly ranged from 0.5 to 0.7 for displacement and velocity, were above 0.5 (stability trainer conditions) and above 0.4 (floor mediolateral conditions) for sample entropy, and minimal for excursion. Conclusion: Our novel portable VR platform was found to be feasible and reliable in healthy young adults.
AB - Background: Using Unity for the Oculus Development-Kit 2, we have developed an affordable, portable virtual reality platform that targets the visuomotor domain, a missing link in current clinical assessments of postural control. Here, we describe the design and technical development as well as report its feasibility with regards to cybersickness and test-retest reliability in healthy young adults. Method: Our virtual reality paradigm includes two functional scenes (‘City’ and ‘Park’) and four moving dots scenes. Twenty-one healthy young adults were tested twice, one to two weeks apart. They completed a simulator sickness questionnaire several times per session. Their postural sway response was recorded from a forceplate underneath their feet while standing on the floor, stability trainers, or a Both Sides Up (BOSU) ball. Sample entropy, postural displacement, velocity, and excursion were calculated and compared between sessions given the visual and surface conditions. Results: Participants reported slight-to-moderate transient side effects. Intra-Class Correlation values mostly ranged from 0.5 to 0.7 for displacement and velocity, were above 0.5 (stability trainer conditions) and above 0.4 (floor mediolateral conditions) for sample entropy, and minimal for excursion. Conclusion: Our novel portable VR platform was found to be feasible and reliable in healthy young adults.
KW - Balance
KW - Oculus development-kit 2
KW - Rehabilitation
KW - Visual dependence
KW - Visuomotor processing
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U2 - 10.1080/09593985.2018.1431344
DO - 10.1080/09593985.2018.1431344
M3 - Article
C2 - 29364733
AN - SCOPUS:85040984127
SN - 0959-3985
VL - 34
SP - 935
EP - 950
JO - Physiotherapy Theory and Practice
JF - Physiotherapy Theory and Practice
IS - 12
ER -