FovealNet: Advancing AI-Driven Gaze Tracking Solutions for Efficient Foveated Rendering in Virtual Reality

Wenxuan Liu, Budmonde Duinkharjav, Qi Sun, Sai Qian Zhang

Research output: Contribution to journalArticlepeer-review

Abstract

Leveraging real-time eye tracking, foveated rendering optimizes hardware efficiency and enhances visual quality virtual reality (VR). This approach leverages eye-tracking techniques to determine where the user is looking, allowing the system to render high-resolution graphics only in the foveal region—the small area of the retina where visual acuity is highest, while the peripheral view is rendered at lower resolution. However, modern deep learning-based gaze-tracking solutions often exhibit a long-tail distribution of tracking errors, which can degrade user experience and reduce the benefits of foveated rendering by causing misalignment and decreased visual quality. This paper introduces FovealNet, an advanced AI-driven gaze tracking framework designed to optimize system performance by strategically enhancing gaze tracking accuracy. To further reduce the implementation cost of the gaze tracking algorithm, FovealNet employs an event-based cropping method that eliminates over 64.8% of irrelevant pixels from the input image. Additionally, it incorporates a simple yet effective token-pruning strategy that dynamically removes tokens on the fly without compromising tracking accuracy. Finally, to support different runtime rendering configurations, we propose a system performance-aware multi-resolution training strategy, allowing the gaze tracking DNN to adapt and optimize overall system performance more effectively. Evaluation results demonstrate that FovealNet achieves at least 1.42× speed up compared to previous methods and 13% increase in perceptual quality for foveated output.

Original languageEnglish (US)
Pages (from-to)3183-3193
Number of pages11
JournalIEEE Transactions on Visualization and Computer Graphics
Volume31
Issue number5
DOIs
StatePublished - 2025

Keywords

  • AR/VR
  • Foveated rendering
  • Gaze tracking

ASJC Scopus subject areas

  • Software
  • Signal Processing
  • Computer Vision and Pattern Recognition
  • Computer Graphics and Computer-Aided Design

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