Abstract
Just as notebook computers once freed us to take our computers with us, smartphones freed us to walk around with computers in our pockets, and wearables will soon free us from needing to hold a screen at all. Today, as high-quality virtual and augmented reality begins to become available at consumer prices, the 'screen' will soon be all around us. But the largest long-term impact here may not merely be one of form factor, but rather one of language itself. Once wearables become small enough, cheap enough, and therefore ubiquitous enough to be accepted as part of our everyday reality, our use of language will evolve in important ways.
Original language | English (US) |
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Article number | 7466746 |
Pages (from-to) | 84-89 |
Number of pages | 6 |
Journal | IEEE Computer Graphics and Applications |
Volume | 36 |
Issue number | 3 |
DOIs | |
State | Published - May 1 2016 |
Keywords
- augmented reality
- computer graphics
- future reality
- spatial interfaces
- wearables
ASJC Scopus subject areas
- Software
- Computer Graphics and Computer-Aided Design