Game and interactivity in computer science education

Esteban Clua, Bruno Feijó, Jason Rocca, Jon Schwartz, Maria Das Graças, Ken Perlin, Romero Tori, Tiffany Barnes

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Interactive computer graphics and games are powerful tools that can be used in the educational process. Much research shows that the learning process is highly enhanced when this kind of approach is used in computer science teaching, not only because of the motivation they engender, but also because high end results can be easily generated with relatively little effort. In fact, both interactive and game tools are growing in importance for supporting computer science learning, since they are capable of covering many of the typical topics included in the curriculum: Linear Algebra, Artificial Intelligence, Computer Graphics, Network, Real Time Simulations, Human Computer Interaction, Software Engineering, among other important topics.

Original languageEnglish (US)
Title of host publicationACM SIGGRAPH 2006 Educators Program, SIGGRAPH '06
DOIs
StatePublished - 2006
EventACM SIGGRAPH 2006 Educators program, SIGGRAPH '06 - Boston, MA, United States
Duration: Jul 30 2006Aug 3 2006

Publication series

NameACM SIGGRAPH 2006 Educators Program, SIGGRAPH '06

Other

OtherACM SIGGRAPH 2006 Educators program, SIGGRAPH '06
CountryUnited States
CityBoston, MA
Period7/30/068/3/06

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction

Fingerprint Dive into the research topics of 'Game and interactivity in computer science education'. Together they form a unique fingerprint.

Cite this