@inproceedings{93bb56502c974c449f0c076c0ce6f913,
title = "Game-Based Learning Analytics: Insights from an Integrated Design Process",
abstract = "Game-Based Learning Analytics (GBLA) is a method of integrating Game-Based Learning and Learning Analytics to enhance the effectiveness of the learning process in educational games by providing actionable learning analytics information to players within the game environment. This paper presents initial insights from an integrated design process to achieve this goal. Through a series of interdisciplinary workshops culminating in a participant playtest session, this paper highlights the challenges and opportunities that arise from this integration. The findings point to the importance of early consideration of learning analytics in game design, the challenges of conceptualizing the differences between game feedback and learning feedback, and how learners interpret learning feedback within the context of the game. This work lays the groundwork for future research and development in the interaction between Game-Based Learning and Learning Analytics.",
keywords = "GBLA, feedback, game-based learning, learning analytics",
author = "Maurice Boothe and Madhumitha Gopalakrishnan and Mischa Huynh and Yanzhi Wang and Xavier Ochoa",
note = "Publisher Copyright: {\textcopyright} The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.; 10th Joint Conference on Serious Games, JCSG 2024 ; Conference date: 07-11-2024 Through 08-11-2024",
year = "2025",
doi = "10.1007/978-3-031-74138-8_9",
language = "English (US)",
isbn = "9783031741371",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Science and Business Media Deutschland GmbH",
pages = "108--123",
editor = "Plass, {Jan L.} and Xavier Ochoa",
booktitle = "Serious Games - 10th Joint International Conference, JCSG 2024, Proceedings",
address = "Germany",
}