Game-Theoretic Analysis of Cyber Deception: Evidence-Based Strategies and Dynamic Risk Mitigation

Tao Zhang, Linan Huang, Jeffrey Pawlick, Quanyan Zhu

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

Deception is a technique to mislead humans or computer systems by manipulating beliefs and information. For the applications of cyber deception, noncooperative games become a natural choice of models to capture the adversarial interactions between the players, and quantitatively characterize the conflicting incentives and strategic responses. In this chapter, we provide an overview of deception games in three different environments and extend the baseline signaling game models to include evidence through side-channel knowledge acquisition to capture the information asymmetry, dynamics, and strategic behaviors of deception. We analyze the deception in binary information space based on signaling game framework with a detector that gives off probabilistic evidence of the deception when the sender acts deceptively. We then focus on a class of continuous one-dimensional information space and take into account the cost of deception in the signaling game. We finally explore the multistage incomplete-information Bayesian game model for defensive deception for advanced persistent threats (APTs). We use the perfect Bayesian Nash equilibrium (PBNE) as the solution concept for the deception games and analyze the strategic equilibrium behaviors for both the deceivers and the deceivees.

Original languageEnglish (US)
Title of host publicationModeling and Design of Secure Internet of Things
PublisherWiley
Pages27-58
Number of pages32
ISBN (Electronic)9781119593386
ISBN (Print)9781119593362
DOIs
StatePublished - Jan 1 2020

ASJC Scopus subject areas

  • General Engineering
  • General Computer Science

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