TY - GEN
T1 - Game-Theoretic Analysis of Optimal Control and Sampling for Linear Stochastic Systems
AU - Peng, Guanze
AU - Zhu, Quanyan
N1 - Publisher Copyright:
© 2019 IEEE.
PY - 2019/9
Y1 - 2019/9
N2 - The growing deployment of Internet of Things (IoT) technologies has enabled highly distributed cyber-physical systems in which the sensors and controllers are physically separated and operated by distinct entities who may not able to coordinate. In this work, we formulate a game-theoretic design framework to capture the non-cooperative behaviors between a sampler and a controller. At the cyber layer, the sampler aims to find the best sampling scheme to achieve its design objective. At the physical layer, the controller aims to solve a class of linear-quadratic Gaussian (LQG) problems subject to the arrivals of the sampled observations. The system performance under the uncoordinated sampling and control can be characterized by the Nash equilibrium of the nonzero-sum game. We completely solve the controller's problem under a given information structure and provide a sufficient condition for the game to admit a unique equilibrium. Under mild conditions, we show that the sampling scheme at the Nash equilibrium results in a worse performance of both the sampler and the controller due to the lack of coordination. We use numerical examples to corroborate the analytical results and show that there exists a fundamental threshold on the sampling rate for an unstable system to be stabilized.
AB - The growing deployment of Internet of Things (IoT) technologies has enabled highly distributed cyber-physical systems in which the sensors and controllers are physically separated and operated by distinct entities who may not able to coordinate. In this work, we formulate a game-theoretic design framework to capture the non-cooperative behaviors between a sampler and a controller. At the cyber layer, the sampler aims to find the best sampling scheme to achieve its design objective. At the physical layer, the controller aims to solve a class of linear-quadratic Gaussian (LQG) problems subject to the arrivals of the sampled observations. The system performance under the uncoordinated sampling and control can be characterized by the Nash equilibrium of the nonzero-sum game. We completely solve the controller's problem under a given information structure and provide a sufficient condition for the game to admit a unique equilibrium. Under mild conditions, we show that the sampling scheme at the Nash equilibrium results in a worse performance of both the sampler and the controller due to the lack of coordination. We use numerical examples to corroborate the analytical results and show that there exists a fundamental threshold on the sampling rate for an unstable system to be stabilized.
KW - Nash game
KW - Stochastic optimal control
KW - dynamic programming
KW - fixed point equation
KW - geometric distribution
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U2 - 10.1109/ALLERTON.2019.8919794
DO - 10.1109/ALLERTON.2019.8919794
M3 - Conference contribution
T3 - 2019 57th Annual Allerton Conference on Communication, Control, and Computing, Allerton 2019
SP - 647
EP - 654
BT - 2019 57th Annual Allerton Conference on Communication, Control, and Computing, Allerton 2019
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 57th Annual Allerton Conference on Communication, Control, and Computing, Allerton 2019
Y2 - 24 September 2019 through 27 September 2019
ER -