@inproceedings{72f494cb9290467eb66c06902b1fcae2,
title = "Games: The dominant medium of the future",
abstract = "Driven by trends in silicon and software, computer gaming is the medium that will define the recreational and cultural experience of the twenty-first century in the way that motion pictures and their offspring television, defined the recreation of the twentieth. Or so we assert! This panel will debate the truth of the statement that gaming is the dominant medium of the future with believers, skeptics, and outside referees.",
author = "Bob Nicoll and Glenn Entis and Patrick Gilmore and Herz, {J. C.} and Alex Pham and Will Wright and Ken Perlin",
year = "2002",
month = jul,
day = "21",
doi = "10.1145/1242073.1242131",
language = "English (US)",
series = "ACM SIGGRAPH 2002 Conference Abstracts and Applications, SIGGRAPH 2002",
publisher = "Association for Computing Machinery",
pages = "107--108",
booktitle = "ACM SIGGRAPH 2002 Conference Abstracts and Applications, SIGGRAPH 2002",
note = "International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2002 ; Conference date: 21-07-2002 Through 26-07-2002",
}