Gaming4All: Reflecting on Diversity, Equity, and Inclusion for Game-Based Engineering Education

Casper Harteveld, Nithesh Javvaji, Tiago MacHado, Yevgeniya V. Zastavker, Victoria Bennett, Tarek Abdoun

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Game-based learning has long been heralded as a promise to transform education into a more engaging and experiential paradigm. Its implementation in engineering education has thus far shown that promise, yet more evidence is needed for widespread adoption. Our work focuses on issues of equity, inclusivity, and diversity, thus surfacing the question of whether game-based learning benefits each and every student. To date, these issues have not received much attention in game-based learning educational research landscape, despite its poignancy, given today's global social climate and the systematic lack of equity and diversity in engineering education. With a focus on gender and race/ethnicity we reflect on the outcomes of implementing game-based learning environment in undergraduate geotechnical engineering courses (n = 362). We find evidence that game-based learning supports positive outcomes and provides an equitable learning environment. However, we also note several challenges that are further discussed.

Original languageEnglish (US)
Title of host publication2020 IEEE Frontiers in Education Conference, FIE 2020 - Proceedings
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781728189611
DOIs
StatePublished - Oct 21 2020
Event2020 IEEE Frontiers in Education Conference, FIE 2020 - Uppsala, Sweden
Duration: Oct 21 2020Oct 24 2020

Publication series

NameProceedings - Frontiers in Education Conference, FIE
Volume2020-October
ISSN (Print)1539-4565

Conference

Conference2020 IEEE Frontiers in Education Conference, FIE 2020
CountrySweden
CityUppsala
Period10/21/2010/24/20

Keywords

  • engineering education
  • game-based learning
  • inclusive design
  • mixed reality

ASJC Scopus subject areas

  • Software
  • Education
  • Computer Science Applications

Fingerprint Dive into the research topics of 'Gaming4All: Reflecting on Diversity, Equity, and Inclusion for Game-Based Engineering Education'. Together they form a unique fingerprint.

Cite this