TY - JOUR
T1 - GAVEL
T2 - 38th Conference on Neural Information Processing Systems, NeurIPS 2024
AU - Todd, Graham
AU - Padula, Alexander G.
AU - Stephenson, Matthew
AU - Piette, Éric
AU - Soemers, Dennis J.N.J.
AU - Togelius, Julian
N1 - Publisher Copyright:
© 2024 Neural information processing systems foundation. All rights reserved.
PY - 2024
Y1 - 2024
N2 - Automatically generating novel and interesting games is a complex task. Challenges include representing game rules in a computationally workable form, searching through the large space of potential games under most such representations, and accurately evaluating the originality and quality of previously unseen games. Prior work in automated game generation has largely focused on relatively restricted rule representations and relied on domain-specific heuristics. In this work, we explore the generation of novel games in the comparatively expansive Ludii game description language, which encodes the rules of over 1000 board games in a variety of styles and modes of play. We draw inspiration from recent advances in large language models and evolutionary computation in order to train a model that intelligently mutates and recombines games and mechanics expressed as code. We demonstrate both quantitatively and qualitatively that our approach is capable of generating new and interesting games, including in regions of the potential rules space not covered by existing games in the Ludii dataset. A sample of the generated games are available to play online through the Ludii portal.
AB - Automatically generating novel and interesting games is a complex task. Challenges include representing game rules in a computationally workable form, searching through the large space of potential games under most such representations, and accurately evaluating the originality and quality of previously unseen games. Prior work in automated game generation has largely focused on relatively restricted rule representations and relied on domain-specific heuristics. In this work, we explore the generation of novel games in the comparatively expansive Ludii game description language, which encodes the rules of over 1000 board games in a variety of styles and modes of play. We draw inspiration from recent advances in large language models and evolutionary computation in order to train a model that intelligently mutates and recombines games and mechanics expressed as code. We demonstrate both quantitatively and qualitatively that our approach is capable of generating new and interesting games, including in regions of the potential rules space not covered by existing games in the Ludii dataset. A sample of the generated games are available to play online through the Ludii portal.
UR - http://www.scopus.com/inward/record.url?scp=105000477069&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=105000477069&partnerID=8YFLogxK
M3 - Conference article
AN - SCOPUS:105000477069
SN - 1049-5258
VL - 37
JO - Advances in Neural Information Processing Systems
JF - Advances in Neural Information Processing Systems
Y2 - 9 December 2024 through 15 December 2024
ER -