TY - GEN
T1 - General video game AI
T2 - 30th AAAI Conference on Artificial Intelligence, AAAI 2016
AU - Perez-Liebana, Diego
AU - Samothrakis, Spyridon
AU - Togelius, Julian
AU - Lucas, Simon M.
AU - Schaul, Tom
N1 - Publisher Copyright:
© Copyright 2016, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.
PY - 2016
Y1 - 2016
N2 - The General Video Game AI framework and competition pose the problem of creating artificial intelligence that can play a wide, and in principle unlimited, range of games. Concretely, it tackles the problem of devising an algorithm that is able to play any game it is given, even if the game is not known a priori. This area of study can be seen as an approximation of General Artificial Intelligence, with very little room for game-dependent heuristics. This short paper summarizes the motivation, infrastructure, results and future plans of General Video Game AI, stressing the findings and first conclusions drawn after two editions of our competition, and outlining our future plans.
AB - The General Video Game AI framework and competition pose the problem of creating artificial intelligence that can play a wide, and in principle unlimited, range of games. Concretely, it tackles the problem of devising an algorithm that is able to play any game it is given, even if the game is not known a priori. This area of study can be seen as an approximation of General Artificial Intelligence, with very little room for game-dependent heuristics. This short paper summarizes the motivation, infrastructure, results and future plans of General Video Game AI, stressing the findings and first conclusions drawn after two editions of our competition, and outlining our future plans.
UR - http://www.scopus.com/inward/record.url?scp=85007223330&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85007223330&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:85007223330
T3 - 30th AAAI Conference on Artificial Intelligence, AAAI 2016
SP - 4335
EP - 4337
BT - 30th AAAI Conference on Artificial Intelligence, AAAI 2016
PB - AAAI press
Y2 - 12 February 2016 through 17 February 2016
ER -