TY - GEN
T1 - General video game level generation
AU - Khalifa, Ahmed
AU - Perez-Liebana, Diego
AU - Lucas, Simon M.
AU - Togelius, Julian
PY - 2016/7/20
Y1 - 2016/7/20
N2 - This paper presents a framework and an initial study in general video game level generation, the problem of generating levels for not only a single game but for any game within a specified domain. While existing level generators are tailored to a particular game, this new challenge requires generators to take into account the constraints and affordances of games that might not even have been designed when the generator was constructed. The framework presented here builds on the General Video Game AI framework (GVG-AI) and the Video Game Description Language (VGDL), in order to reap synergies from research activities connected to the General Video Game Playing Competition. The framework will also form the basis for a new track of this competition. In addition to the framework, the paper presents three general level generators and an empirical comparison of their qualities.
AB - This paper presents a framework and an initial study in general video game level generation, the problem of generating levels for not only a single game but for any game within a specified domain. While existing level generators are tailored to a particular game, this new challenge requires generators to take into account the constraints and affordances of games that might not even have been designed when the generator was constructed. The framework presented here builds on the General Video Game AI framework (GVG-AI) and the Video Game Description Language (VGDL), in order to reap synergies from research activities connected to the General Video Game Playing Competition. The framework will also form the basis for a new track of this competition. In addition to the framework, the paper presents three general level generators and an empirical comparison of their qualities.
KW - General video game playing
KW - Level generation
KW - Procedural content generation
KW - Video game description language
UR - http://www.scopus.com/inward/record.url?scp=84985894865&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84985894865&partnerID=8YFLogxK
U2 - 10.1145/2908812.2908920
DO - 10.1145/2908812.2908920
M3 - Conference contribution
AN - SCOPUS:84985894865
T3 - GECCO 2016 - Proceedings of the 2016 Genetic and Evolutionary Computation Conference
SP - 253
EP - 259
BT - GECCO 2016 - Proceedings of the 2016 Genetic and Evolutionary Computation Conference
A2 - Friedrich, Tobias
PB - Association for Computing Machinery, Inc
T2 - 2016 Genetic and Evolutionary Computation Conference, GECCO 2016
Y2 - 20 July 2016 through 24 July 2016
ER -