TY - GEN
T1 - Generating levels that teach mechanics
AU - Green, Michael Cerny
AU - Khalifa, Ahmed
AU - Barros, Gabriella A.B.
AU - Nealen, Andy
AU - Togelius, Julian
N1 - Publisher Copyright:
© 2018 ACM.
PY - 2018/8/7
Y1 - 2018/8/7
N2 - The automatic generation of game tutorials is a challenging AI problem. While it is possible to generate annotations and instructions that explain to the player how the game is played, this paper focuses on generating a gameplay experience that introduces the player to a game mechanic. It evolves small levels for the Mario AI Framework that can only be beaten by an agent that knows how to perform specific actions in the game. It uses variations of a perfect A∗agent that are limited in various ways, such as not being able to jump high or see enemies, to test how failing to do certain actions can stop the player from beating the level.
AB - The automatic generation of game tutorials is a challenging AI problem. While it is possible to generate annotations and instructions that explain to the player how the game is played, this paper focuses on generating a gameplay experience that introduces the player to a game mechanic. It evolves small levels for the Mario AI Framework that can only be beaten by an agent that knows how to perform specific actions in the game. It uses variations of a perfect A∗agent that are limited in various ways, such as not being able to jump high or see enemies, to test how failing to do certain actions can stop the player from beating the level.
KW - Feasible infeasible 2-population
KW - Search based level generation
KW - Super mario bros
UR - http://www.scopus.com/inward/record.url?scp=85055517789&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85055517789&partnerID=8YFLogxK
U2 - 10.1145/3235765.3235820
DO - 10.1145/3235765.3235820
M3 - Conference contribution
AN - SCOPUS:85055517789
T3 - ACM International Conference Proceeding Series
BT - Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018
A2 - Deterding, Sebastian
A2 - Khandaker, Mitu
A2 - Risi, Sebastian
A2 - Font, Jose
A2 - Dahlskog, Steve
A2 - Salge, Christoph
A2 - Olsson, Carl Magnus
PB - Association for Computing Machinery
T2 - 13th International Conference on the Foundations of Digital Games, FDG 2018
Y2 - 7 August 2018 through 10 August 2018
ER -