TY - GEN
T1 - Generating map sketches for strategy games
AU - Liapis, Antonios
AU - Yannakakis, Georgios N.
AU - Togelius, Julian
PY - 2013
Y1 - 2013
N2 - How can a human and an algorithm productively collaborate on generating game content? In this paper, we try to answer this question in the context of generating balanced and interesting low-resolution sketches for game levels. We introduce six important criteria for successful strategy game maps, and present map sketches optimized for one or more of these criteria via a constrained evolutionary algorithm. The sketch-based map representation and the computationally lightweight evaluation methods are geared towards the integration of the evolutionary algorithm within a mixed-initiative tool, allowing for the co-creation of game content by a human and an artificial designer.
AB - How can a human and an algorithm productively collaborate on generating game content? In this paper, we try to answer this question in the context of generating balanced and interesting low-resolution sketches for game levels. We introduce six important criteria for successful strategy game maps, and present map sketches optimized for one or more of these criteria via a constrained evolutionary algorithm. The sketch-based map representation and the computationally lightweight evaluation methods are geared towards the integration of the evolutionary algorithm within a mixed-initiative tool, allowing for the co-creation of game content by a human and an artificial designer.
UR - http://www.scopus.com/inward/record.url?scp=84875670502&partnerID=8YFLogxK
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U2 - 10.1007/978-3-642-37192-9_27
DO - 10.1007/978-3-642-37192-9_27
M3 - Conference contribution
AN - SCOPUS:84875670502
SN - 9783642371912
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 264
EP - 273
BT - Applications of Evolutionary Computation - 16th European Conference, EvoApplications 2013, Proceedings
PB - Springer Verlag
T2 - 16th European Conference on Applications of Evolutionary Computation, EvoApplications 2013
Y2 - 3 April 2013 through 5 April 2013
ER -