TY - GEN
T1 - Generating Novice Heuristics for Post-Flop Poker
AU - De Mesentier Silva, Fernando
AU - Togelius, Julian
AU - Lantz, Frank
AU - Nealen, Andy
N1 - Publisher Copyright:
© 2018 IEEE.
PY - 2018/10/11
Y1 - 2018/10/11
N2 - Agents now exist that can play Texas Hold'em Poker at a very high level, and simplified versions of the game have been solved. However, this does not directly translate to learning heuristics humans can use to play the game. We address the problem of learning chains of human-learnable heuristics for playing heads-up limit Texas Hold'em, focusing on the post-flop stages of the game. By restricting the policy space to fast and frugal trees, which are sequences of if-then-else rules, we can learn such heuristics using several methods including genetic programming. This work builds on our previous work on learning such heuristic rule set for Blackjack and pre-flop Texas Hold'em, but introduces a richer language for heuristics.
AB - Agents now exist that can play Texas Hold'em Poker at a very high level, and simplified versions of the game have been solved. However, this does not directly translate to learning heuristics humans can use to play the game. We address the problem of learning chains of human-learnable heuristics for playing heads-up limit Texas Hold'em, focusing on the post-flop stages of the game. By restricting the policy space to fast and frugal trees, which are sequences of if-then-else rules, we can learn such heuristics using several methods including genetic programming. This work builds on our previous work on learning such heuristic rule set for Blackjack and pre-flop Texas Hold'em, but introduces a richer language for heuristics.
KW - Beginner heuristics
KW - Genetic algorithms
KW - Poker
UR - http://www.scopus.com/inward/record.url?scp=85055531746&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85055531746&partnerID=8YFLogxK
U2 - 10.1109/CIG.2018.8490415
DO - 10.1109/CIG.2018.8490415
M3 - Conference contribution
AN - SCOPUS:85055531746
T3 - IEEE Conference on Computatonal Intelligence and Games, CIG
BT - Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, CIG 2018
PB - IEEE Computer Society
T2 - 14th IEEE Conference on Computational Intelligence and Games, CIG 2018
Y2 - 14 August 2018 through 17 August 2018
ER -