Generating Redstone Style Cities in Minecraft

Shuo Huang, Chengpeng Hu, Julian Togelius, Jialin Liu

    Research output: Chapter in Book/Report/Conference proceedingConference contribution


    Procedurally generating cities in Minecraft provides players more diverse scenarios and could help understand and improve the design of cities in other digital worlds and the real world. This paper presents a city generator that was submitted as an entry to the 2023 Edition of Minecraft Settlement Generation Competition for Minecraft. The generation procedure is composed of six main steps, namely vegetation clearing, terrain reshaping, building layout generation, route planning, streetlight placement, and wall construction. Three algorithms, including a heuristic-based algorithm, an evolving layout algorithm, and a random one are applied to generate the building layout, thus determining where to place different redstone style buildings, and tested by generating cities on random maps in limited time. Experimental results show that the heuristic-based algorithm is capable of finding an acceptable building layout faster for flat maps, while the evolving layout algorithm performs better in evolving layout for rugged maps. A user study is conducted to compare our generator with outstanding entries of the competition's 2022 edition using the competition's evaluation criteria and shows that our generator performs well in the adaptation and functionality criteria.

    Original languageEnglish (US)
    Title of host publicationProceedings of the 2023 IEEE Conference on Games, CoG 2023
    PublisherIEEE Computer Society
    ISBN (Electronic)9798350322774
    StatePublished - 2023
    Event5th Annual IEEE Conference on Games, CoG 2023 - Boston, United States
    Duration: Aug 21 2023Aug 24 2023

    Publication series

    NameIEEE Conference on Computatonal Intelligence and Games, CIG
    ISSN (Print)2325-4270
    ISSN (Electronic)2325-4289


    Conference5th Annual IEEE Conference on Games, CoG 2023
    Country/TerritoryUnited States


    • city generation
    • competition
    • Minecraft
    • procedural content generation
    • settlement generation

    ASJC Scopus subject areas

    • Artificial Intelligence
    • Computer Graphics and Computer-Aided Design
    • Computer Vision and Pattern Recognition
    • Human-Computer Interaction
    • Software


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