TY - GEN
T1 - Generative design in minecraft
T2 - 10th International Conference on Computational Creativity, ICCC 2019
AU - Salge, Christoph
AU - Guckelsberger, Christian
AU - Green, Michael Cerny
AU - Canaan, Rodrigo
AU - Togelius, Julian
N1 - Funding Information:
CS is funded by the Marie Sklodowska-Curie grant 705643. CG is supported by EPSRC grant EP/L015846/1 (IGGI). RC gratefully acknowledges the financial support from Honda Research Institute Europe (HRI-EU). Many thanks to Leonid Berov and Dino Pozder for feedback on the initial idea for this competition through the lens of computational storytelling and narratology as part of the 2019 Dagstuhl seminar “Computational Creativity Meets Digital Literary Studies” (19172).
Publisher Copyright:
© ICCC 2019.
PY - 2019
Y1 - 2019
N2 - We introduce the Chronicle Challenge as an optional addition to the Settlement Generation Challenge in Minecraft. One of the foci of the overall competition is adaptive procedural content generation (PCG), an arguably under-explored problem in computational creativity. In the base challenge, participants must generate new settlements that respond to and ideally interact with existing content in the world, such as the landscape or climate. The goal is to understand the underlying creative process, and to design better PCG systems. The Chronicle Challenge in particular focuses on the generation of a narrative based on the history of a generated settlement, expressed in natural language. We discuss the unique features of the Chronicle Challenge in comparison to other competitions, clarify the characteristics of a chronicle eligible for submission and describe the evaluation criteria. We furthermore draw on simulation-based approaches in computational storytelling as examples to how this challenge could be approached.
AB - We introduce the Chronicle Challenge as an optional addition to the Settlement Generation Challenge in Minecraft. One of the foci of the overall competition is adaptive procedural content generation (PCG), an arguably under-explored problem in computational creativity. In the base challenge, participants must generate new settlements that respond to and ideally interact with existing content in the world, such as the landscape or climate. The goal is to understand the underlying creative process, and to design better PCG systems. The Chronicle Challenge in particular focuses on the generation of a narrative based on the history of a generated settlement, expressed in natural language. We discuss the unique features of the Chronicle Challenge in comparison to other competitions, clarify the characteristics of a chronicle eligible for submission and describe the evaluation criteria. We furthermore draw on simulation-based approaches in computational storytelling as examples to how this challenge could be approached.
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M3 - Conference contribution
AN - SCOPUS:85088534489
T3 - Proceedings of the 10th International Conference on Computational Creativity, ICCC 2019
SP - 311
EP - 315
BT - Proceedings of the 10th International Conference on Computational Creativity, ICCC 2019
A2 - Grace, Kazjon
A2 - Cook, Michael
A2 - Ventura, Dan
A2 - Maher, Mary Lou
PB - Association for Computational Creativity (ACC)
Y2 - 17 June 2019 through 21 June 2019
ER -