@inproceedings{44020ab7c4f7475ea91ec9f9b2907175,
title = "Generative design in minecraft (GDMC): Settlement generation competition",
abstract = "This paper introduces the settlement generation competition for Minecraft, the first part of the Generative Design in Minecraft challenge. The settlement generation competition is about creating Artificial Intelligence (AI) agents that can produce functional, aesthetically appealing and believable settlements adapted to a given Minecraft map - -ideally at a level that can compete with human created designs. The aim of the competition is to advance procedural content generation for games, especially in overcoming the challenges of adaptive and holistic PCG. The paper introduces the technical details of the challenge, but mostly focuses on what challenges this competition provides and why they are scientifically relevant.",
keywords = "Competition, Generative design, Minecraft, Procedural content generation",
author = "Christoph Salge and Green, {Michael Cerny} and Rodgrigo Canaan and Julian Togelius",
note = "Publisher Copyright: {\textcopyright} 2018 ACM.; 13th International Conference on the Foundations of Digital Games, FDG 2018 ; Conference date: 07-08-2018 Through 10-08-2018",
year = "2018",
month = aug,
day = "7",
doi = "10.1145/3235765.3235814",
language = "English (US)",
series = "ACM International Conference Proceeding Series",
publisher = "Association for Computing Machinery",
editor = "Sebastian Deterding and Mitu Khandaker and Sebastian Risi and Jose Font and Steve Dahlskog and Christoph Salge and Olsson, {Carl Magnus}",
booktitle = "Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018",
}