TY - GEN
T1 - Generative Terrain Fast Prototyping in Virtual Reality with Freehand Sketching Interface
AU - Hu, Yushen
AU - Wang, Keru
AU - Wang, Zhu
AU - Perlin, Ken
N1 - Publisher Copyright:
© 2024 Copyright held by the owner/author(s)
PY - 2024/11/23
Y1 - 2024/11/23
N2 - Terrain generation and authoring in Virtual Reality (VR) offers unique benefits for terrain authoring including stereo display, immersive and intuitive design experience, and natural input modalities. We present this VR-based terrain fast prototyping system to integrate natural input modalities, preserve artistic controls and lower the effort of landscape prototyping. The system utilizes freehand interfaces and a generative model to help users quickly prototype different types of natural landscapes, such as mountains, mesas, canyons, and volcanoes. With the freehand interfaces, users can use their hands to draw mid-air strokes as the 3D contours of the desired landscapes. Then, a Conditional Generative Adversarial Network (CGAN) generates realistic landscapes based on the 3D contour. The freehand interface detects users’ gestures to control landscape editing. By incorporating CGAN as the terrain synthesizer, our system allows users to immersively, rapidly, and easily prototype terrains using intuitive interactive hand controls.
AB - Terrain generation and authoring in Virtual Reality (VR) offers unique benefits for terrain authoring including stereo display, immersive and intuitive design experience, and natural input modalities. We present this VR-based terrain fast prototyping system to integrate natural input modalities, preserve artistic controls and lower the effort of landscape prototyping. The system utilizes freehand interfaces and a generative model to help users quickly prototype different types of natural landscapes, such as mountains, mesas, canyons, and volcanoes. With the freehand interfaces, users can use their hands to draw mid-air strokes as the 3D contours of the desired landscapes. Then, a Conditional Generative Adversarial Network (CGAN) generates realistic landscapes based on the 3D contour. The freehand interface detects users’ gestures to control landscape editing. By incorporating CGAN as the terrain synthesizer, our system allows users to immersively, rapidly, and easily prototype terrains using intuitive interactive hand controls.
KW - Hand Tracking
KW - Terrain Generation
KW - Virtural Reality
UR - http://www.scopus.com/inward/record.url?scp=105007411798&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=105007411798&partnerID=8YFLogxK
U2 - 10.1145/3681759.3688935
DO - 10.1145/3681759.3688935
M3 - Conference contribution
AN - SCOPUS:105007411798
T3 - Proceedings - SIGGRAPH Asia 2024 XR, SA 2024
BT - Proceedings - SIGGRAPH Asia 2024 XR, SA 2024
A2 - Spencer, Stephen N.
PB - Association for Computing Machinery, Inc
T2 - 2024 SIGGRAPH Asia XR, SA 2024
Y2 - 3 December 2024 through 6 December 2024
ER -