Generative Terrain Fast Prototyping in Virtual Reality with Freehand Sketching Interface

Yushen Hu, Keru Wang, Zhu Wang, Ken Perlin

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Terrain generation and authoring in Virtual Reality (VR) offers unique benefits for terrain authoring including stereo display, immersive and intuitive design experience, and natural input modalities. We present this VR-based terrain fast prototyping system to integrate natural input modalities, preserve artistic controls and lower the effort of landscape prototyping. The system utilizes freehand interfaces and a generative model to help users quickly prototype different types of natural landscapes, such as mountains, mesas, canyons, and volcanoes. With the freehand interfaces, users can use their hands to draw mid-air strokes as the 3D contours of the desired landscapes. Then, a Conditional Generative Adversarial Network (CGAN) generates realistic landscapes based on the 3D contour. The freehand interface detects users’ gestures to control landscape editing. By incorporating CGAN as the terrain synthesizer, our system allows users to immersively, rapidly, and easily prototype terrains using intuitive interactive hand controls.

Original languageEnglish (US)
Title of host publicationProceedings - SIGGRAPH Asia 2024 XR, SA 2024
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9798400711411
DOIs
StatePublished - Nov 23 2024
Event2024 SIGGRAPH Asia XR, SA 2024 - Tokyo, Japan
Duration: Dec 3 2024Dec 6 2024

Publication series

NameProceedings - SIGGRAPH Asia 2024 XR, SA 2024

Conference

Conference2024 SIGGRAPH Asia XR, SA 2024
Country/TerritoryJapan
CityTokyo
Period12/3/2412/6/24

Keywords

  • Hand Tracking
  • Terrain Generation
  • Virtural Reality

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Software

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