TY - JOUR
T1 - ggViz
T2 - Accelerating Large-Scale Esports Game Analysis
AU - Xenopoulos, Peter
AU - Rulff, João
AU - Silva, Claudio
N1 - Funding Information:
This work was partially supported by NSF awards CCF-1533564, CNS-1544753, CNS-1730396, CNS- 1828576, and CNS-1229185. P. Xenopoulos and C. Silva were also funded by Capital One. C. Silva is partially supported by DARPA. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of DARPA.
Publisher Copyright:
© 2022 ACM.
PY - 2022/10/29
Y1 - 2022/10/29
N2 - While esports organizations are increasingly adopting practices of conventional sports teams, such as dedicated analysts and data-driven decision-making, video-based game review is still the primary mode of game analysis. In conventional sports, advances in data collection have introduced systems that allow for sketch-based querying of game situations. However, due to data limitations, as well as differences in the sport itself, esports has seen a dearth of such systems. In this paper, we leverage player tracking data for Counter-Strike: Global Offensive (CSGO) to develop ggViz, a visual analytics system that allows users to query a large esports data set through game state sketches to find similar game states. Users are guided to game states of interest using win probability charts and round icons, and can summarize collections of states through heatmaps. We motivate our design through interviews with esports experts to especially address the issue of game review. We demonstrate ggViz's utility through detailed case studies and expert interviews with coaches, managers, and analysts from professional esports teams.
AB - While esports organizations are increasingly adopting practices of conventional sports teams, such as dedicated analysts and data-driven decision-making, video-based game review is still the primary mode of game analysis. In conventional sports, advances in data collection have introduced systems that allow for sketch-based querying of game situations. However, due to data limitations, as well as differences in the sport itself, esports has seen a dearth of such systems. In this paper, we leverage player tracking data for Counter-Strike: Global Offensive (CSGO) to develop ggViz, a visual analytics system that allows users to query a large esports data set through game state sketches to find similar game states. Users are guided to game states of interest using win probability charts and round icons, and can summarize collections of states through heatmaps. We motivate our design through interviews with esports experts to especially address the issue of game review. We demonstrate ggViz's utility through detailed case studies and expert interviews with coaches, managers, and analysts from professional esports teams.
KW - esports
KW - game analytics
KW - sports play retrieval
UR - http://www.scopus.com/inward/record.url?scp=85146344618&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85146344618&partnerID=8YFLogxK
U2 - 10.1145/3549501
DO - 10.1145/3549501
M3 - Article
AN - SCOPUS:85146344618
SN - 2573-0142
VL - 6
JO - Proceedings of the ACM on Human-Computer Interaction
JF - Proceedings of the ACM on Human-Computer Interaction
M1 - 238
ER -