Give me a reason to dig Minecraft and psychology of motivation

Alessandro Canossa, Josep B. Martinez, Julian Togelius

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    Recently both game industry professionals and academic researchers have started focusing on player-generated behavioral data as a mean to gather insights on player psychology through datamining. Although some research has already proven solid correlations between in-game behavior and personality, most techniques focus on extracting knowledge from in-game behavior data alone. This paper posits that triangulating exclusively behavioral datasets with established theoretical frameworks serving as hermeneutic grids, may help extracting additional meaning and information. The hermeneutic grid selected for this study is the Reiss Motivation Profiler and it is applied to behavioral data gathered from Minecraft players.

    Original languageEnglish (US)
    Title of host publication2013 IEEE Conference on Computational Intelligence in Games, CIG 2013
    DOIs
    StatePublished - 2013
    Event2013 IEEE Conference on Computational Intelligence in Games, CIG 2013 - Niagara Falls, ON, Canada
    Duration: Aug 11 2013Aug 13 2013

    Publication series

    NameIEEE Conference on Computatonal Intelligence and Games, CIG
    ISSN (Print)2325-4270
    ISSN (Electronic)2325-4289

    Other

    Other2013 IEEE Conference on Computational Intelligence in Games, CIG 2013
    Country/TerritoryCanada
    CityNiagara Falls, ON
    Period8/11/138/13/13

    ASJC Scopus subject areas

    • Artificial Intelligence
    • Computer Graphics and Computer-Aided Design
    • Computer Vision and Pattern Recognition
    • Human-Computer Interaction
    • Software

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