Good badges, evil badges? Impact of badge design on learning from games

Melissa L. Biles, Jan L. Plass

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

This chapter presents an overview of theoretical and researchbased design considerations for the study and design of the motivational functions of digital badges with a particular focus on learning game environments. We combine our discussion of relevant theories with a review of the empirical research we conducted on this topic. To guide future research, we present the Educational Badge Typology (EBT) and Badging Player Profile (BPP) we developed. These frameworks are tools for designers seeking to implement digital badges within learning contexts that allow them to consider the role and function of badges within the game environment.

Original languageEnglish (US)
Title of host publicationDigital Badges in Education
Subtitle of host publicationTrends, Issues, and Cases
PublisherTaylor and Francis Inc.
Pages39-52
Number of pages14
ISBN (Electronic)9781317513360
ISBN (Print)9781138857599
DOIs
StatePublished - Mar 22 2016

ASJC Scopus subject areas

  • Social Sciences(all)

Fingerprint Dive into the research topics of 'Good badges, evil badges? Impact of badge design on learning from games'. Together they form a unique fingerprint.

  • Cite this

    Biles, M. L., & Plass, J. L. (2016). Good badges, evil badges? Impact of badge design on learning from games. In Digital Badges in Education: Trends, Issues, and Cases (pp. 39-52). Taylor and Francis Inc.. https://doi.org/10.4324/9781315718569