Grow-A-Game: A tool for values conscious design and analysis of digital games

Jonathan Belman, Helen Nissenbaum, Mary Flanagan, Jim Diamond

Research output: Contribution to conferencePaperpeer-review

Abstract

This paper discusses a tool developed by the Values at Play (VAP) project to facilitate values-conscious design and analysis of digital games. Our tool, called the Grow-A-Game cards, has been implemented and assessed in numerous advanced and beginner game design courses. Here, we report five case studies of Grow-A-Game exercises, each demonstrating how the cards can be used to produce innovative and interesting values-focused designs and/or guide meaningful exploration of the relationship between values and games.

Original languageEnglish (US)
StatePublished - 2011
Event5th International Conference on Digital Research Association: Think Design Play, DiGRA 2011 - Utrecht, Netherlands
Duration: Sep 14 2011Sep 17 2011

Other

Other5th International Conference on Digital Research Association: Think Design Play, DiGRA 2011
Country/TerritoryNetherlands
CityUtrecht
Period9/14/119/17/11

Keywords

  • Digital games
  • Ethics
  • Values
  • Video games

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

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