Abstract
This paper discusses a tool developed by the Values at Play (VAP) project to facilitate values-conscious design and analysis of digital games. Our tool, called the Grow-A-Game cards, has been implemented and assessed in numerous advanced and beginner game design courses. Here, we report five case studies of Grow-A-Game exercises, each demonstrating how the cards can be used to produce innovative and interesting values-focused designs and/or guide meaningful exploration of the relationship between values and games.
Original language | English (US) |
---|---|
State | Published - 2011 |
Event | 5th International Conference on Digital Research Association: Think Design Play, DiGRA 2011 - Utrecht, Netherlands Duration: Sep 14 2011 → Sep 17 2011 |
Other
Other | 5th International Conference on Digital Research Association: Think Design Play, DiGRA 2011 |
---|---|
Country/Territory | Netherlands |
City | Utrecht |
Period | 9/14/11 → 9/17/11 |
Keywords
- Digital games
- Ethics
- Values
- Video games
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Human-Computer Interaction
- Software