TY - GEN
T1 - Head Mounted Display Application for Contextual Sensory Integration Training
T2 - 2019 International Conference on Virtual Rehabilitation, ICVR 2019
AU - Lubetzky, Anat V.
AU - Kelly, Jennifer
AU - Wang, Zhu
AU - Taghavidilamani, Makan
AU - Gospodarek, Marta
AU - Fu, Gene
AU - Kuchlewski, Erin
AU - Hujsak, Bryan
N1 - Publisher Copyright:
© 2019 IEEE.
PY - 2019/7
Y1 - 2019/7
N2 - Patients with vestibular disorders display difficulty with multisensory integration and complain of dizziness and imbalance in busy and complex visual environments. Patients who experience symptoms or a fall within a certain environment are likely to develop fear of that situation. It has been suggested that multisensory integration should be addressed in conditions as close as possible to real-life situations, but these are often challenging to replicate in the clinical setting. Virtual reality (VR) can provide a non-threatening method for patients to practice multisensory integration in a functional context. Advances in technology make Head Mounted Displays (HMDs) accessible and affordable in the clinic. We developed a VR HMD application that allows patients to practice contextual sensory integration (C.S.I) while sitting, standing, turning or stepping within diverse scenes. This application can become an integral part of vestibular rehabilitation. For successful implementation, usability is critical. In this pilot, usability and preliminary outcomes were tested in a mixed-methods descriptive study. Six physical therapists in a Vestibular Rehabilitation Clinic treated 12 patients with peripheral or central vestibular disorders. Therapists viewed the system as a bridge for a functional carry over from the clinic to the outside world. While they reported challenges in operating the technology within the clinical time constraints, they liked the ability to gradually introduce a challenging sensory stimulus and bring reality to the clinic. Several patients dropped out prior to completing training. Nine out of 12 patients who completed training thus far improved their disability score, 9 improved their visual vertigo and 10 improved their balance confidence following training with the app. Recommendation for future research and clinical implementation are discussed.
AB - Patients with vestibular disorders display difficulty with multisensory integration and complain of dizziness and imbalance in busy and complex visual environments. Patients who experience symptoms or a fall within a certain environment are likely to develop fear of that situation. It has been suggested that multisensory integration should be addressed in conditions as close as possible to real-life situations, but these are often challenging to replicate in the clinical setting. Virtual reality (VR) can provide a non-threatening method for patients to practice multisensory integration in a functional context. Advances in technology make Head Mounted Displays (HMDs) accessible and affordable in the clinic. We developed a VR HMD application that allows patients to practice contextual sensory integration (C.S.I) while sitting, standing, turning or stepping within diverse scenes. This application can become an integral part of vestibular rehabilitation. For successful implementation, usability is critical. In this pilot, usability and preliminary outcomes were tested in a mixed-methods descriptive study. Six physical therapists in a Vestibular Rehabilitation Clinic treated 12 patients with peripheral or central vestibular disorders. Therapists viewed the system as a bridge for a functional carry over from the clinic to the outside world. While they reported challenges in operating the technology within the clinical time constraints, they liked the ability to gradually introduce a challenging sensory stimulus and bring reality to the clinic. Several patients dropped out prior to completing training. Nine out of 12 patients who completed training thus far improved their disability score, 9 improved their visual vertigo and 10 improved their balance confidence following training with the app. Recommendation for future research and clinical implementation are discussed.
KW - Feasibility
KW - HMD
KW - Sensory Integration
KW - Vestibular Rehabilitation
KW - Virtual Reality
UR - http://www.scopus.com/inward/record.url?scp=85080130419&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85080130419&partnerID=8YFLogxK
U2 - 10.1109/ICVR46560.2019.8994437
DO - 10.1109/ICVR46560.2019.8994437
M3 - Conference contribution
AN - SCOPUS:85080130419
T3 - International Conference on Virtual Rehabilitation, ICVR
BT - ICVR 2019 - International Conference on Virtual Rehabilitation
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 21 July 2019 through 24 July 2019
ER -