TY - GEN
T1 - Holodeck
T2 - 5th IEEE International Symposium on the Internet of Sounds, IS2 2024
AU - Genovese, Andrea F.
AU - Nguyen, Zack
AU - Gospodarek, Marta
AU - Pahle, Robert
AU - Brenner, Corinne
AU - Roginska, Agnieszka
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - This paper presents the Holodeck project, a multi-room research framework designed to support distributed multimedia concert performances. Developed through an inter-lab collaboration at New York University, the Holodeck platform leverages the Corelink engine, a flexible and unified data routing system that facilitates immersive, interactive experiences across diverse networked environments. The framework enables real-Time streaming and synchronization of various data types, including audio, video, and motion-capture data, thus supporting the design and implementation of augmented Network Music Performances (NMPs). Discussion around case studies of large-scale distributed concerts illustrates the system's capabilities and potential applications. In a pilot research exploration, the platform has been used to gather preliminary data on the quality of experience from both audiences and musicians. This research aims to enhance telepresence and realism in remote collaborations, contributing to the development of new methodologies and artistic practices in multimedia performances. The paper also discusses the technical challenges and solutions associated with implementing such a flexible and adaptive system and future work regarding the platform and its usage in multimedia immersive NMPs.
AB - This paper presents the Holodeck project, a multi-room research framework designed to support distributed multimedia concert performances. Developed through an inter-lab collaboration at New York University, the Holodeck platform leverages the Corelink engine, a flexible and unified data routing system that facilitates immersive, interactive experiences across diverse networked environments. The framework enables real-Time streaming and synchronization of various data types, including audio, video, and motion-capture data, thus supporting the design and implementation of augmented Network Music Performances (NMPs). Discussion around case studies of large-scale distributed concerts illustrates the system's capabilities and potential applications. In a pilot research exploration, the platform has been used to gather preliminary data on the quality of experience from both audiences and musicians. This research aims to enhance telepresence and realism in remote collaborations, contributing to the development of new methodologies and artistic practices in multimedia performances. The paper also discusses the technical challenges and solutions associated with implementing such a flexible and adaptive system and future work regarding the platform and its usage in multimedia immersive NMPs.
KW - augmented concerts
KW - distributed music
KW - interactive displays
KW - multimedia
KW - XR
UR - http://www.scopus.com/inward/record.url?scp=85207849835&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85207849835&partnerID=8YFLogxK
U2 - 10.1109/IS262782.2024.10704113
DO - 10.1109/IS262782.2024.10704113
M3 - Conference contribution
AN - SCOPUS:85207849835
T3 - IEEE 5th International Symposium on the Internet of Sounds, IS2 2024
BT - IEEE 5th International Symposium on the Internet of Sounds, IS2 2024
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 30 September 2024 through 2 October 2024
ER -