TY - GEN
T1 - How Blind and Visually Impaired Composers, Producers, and Songwriters Leverage and Adapt Music Technology
AU - Payne, William Christopher
AU - Xu, Alex Yixuan
AU - Ahmed, Fabiha
AU - Ye, Lisa
AU - Hurst, Amy
N1 - Publisher Copyright:
© 2020 ACM.
PY - 2020/10/26
Y1 - 2020/10/26
N2 - Today, music creation software and hardware are central to the workflow of most professional composers, producers, and songwriters. Music is an aural art form, but it is notated graphically, and highly visual mainstream technologies pose significant accessibility barriers to blind and visually impaired users. Very few studies address the current state of accessibility in music technologies, and fewer propose alternative designs. To address a lack of understanding about the experiences of blind and visually impaired music technology users, we conducted an interview study with 11 music creators who, we demonstrate, find ingenious workarounds to bend inaccessible technologies to their needs, but still face persistent barriers including a lack of options, a limited but persistent need for sighted help, and accessibility features that fail to cover all use cases. We reflect on our findings and present opportunities and guidelines to promote more inclusive design of future music technologies.
AB - Today, music creation software and hardware are central to the workflow of most professional composers, producers, and songwriters. Music is an aural art form, but it is notated graphically, and highly visual mainstream technologies pose significant accessibility barriers to blind and visually impaired users. Very few studies address the current state of accessibility in music technologies, and fewer propose alternative designs. To address a lack of understanding about the experiences of blind and visually impaired music technology users, we conducted an interview study with 11 music creators who, we demonstrate, find ingenious workarounds to bend inaccessible technologies to their needs, but still face persistent barriers including a lack of options, a limited but persistent need for sighted help, and accessibility features that fail to cover all use cases. We reflect on our findings and present opportunities and guidelines to promote more inclusive design of future music technologies.
KW - accessibility
KW - blindness
KW - design
KW - music creation
KW - music learning
KW - music technology
KW - visual impairments
UR - http://www.scopus.com/inward/record.url?scp=85096965099&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85096965099&partnerID=8YFLogxK
U2 - 10.1145/3373625.3417002
DO - 10.1145/3373625.3417002
M3 - Conference contribution
AN - SCOPUS:85096965099
T3 - ASSETS 2020 - 22nd International ACM SIGACCESS Conference on Computers and Accessibility
BT - ASSETS 2020 - 22nd International ACM SIGACCESS Conference on Computers and Accessibility
PB - Association for Computing Machinery, Inc
T2 - 22nd International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2020
Y2 - 26 October 2020 through 28 October 2020
ER -