TY - GEN
T1 - How science fiction worldbuilding supports students’ scientific explanation
AU - Matuk, Camillia
AU - Hurwich, Talia
AU - Amato, Anna
N1 - Funding Information:
We thank J. Prosperi, Y. Ezer, G. Sharma and E. Fitzgerald for their workshop design and facilitation; and funding from New York University.
Publisher Copyright:
© 2019 Association for Computing Machinery.
PY - 2019/3/9
Y1 - 2019/3/9
N2 - Creating science fiction can engage both imagination and scientific reasoning. We offer examples of middle school students building science fiction explanations to justify their decisions during a week-long role-playing game (RPG) design workshop. Findings show how worldbuilding—that is, defining the game’s setting, history, and characters—supported students in formulating relevant science questions, integrating various science ideas into complex mechanistic explanations, and articulating and critiquing ideas. They also show the challenges students faced in balancing fiction and science to create credible game worlds; and how differences in participation affected collaborators’ ultimate abilities to explain. We conclude that RPG design has many affordances as a science learning environment, but also particular caveats for formal educators to bear in mind.
AB - Creating science fiction can engage both imagination and scientific reasoning. We offer examples of middle school students building science fiction explanations to justify their decisions during a week-long role-playing game (RPG) design workshop. Findings show how worldbuilding—that is, defining the game’s setting, history, and characters—supported students in formulating relevant science questions, integrating various science ideas into complex mechanistic explanations, and articulating and critiquing ideas. They also show the challenges students faced in balancing fiction and science to create credible game worlds; and how differences in participation affected collaborators’ ultimate abilities to explain. We conclude that RPG design has many affordances as a science learning environment, but also particular caveats for formal educators to bear in mind.
KW - Collaboration
KW - Game Design
KW - Professional Development
UR - http://www.scopus.com/inward/record.url?scp=85069161624&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85069161624&partnerID=8YFLogxK
U2 - 10.1145/3311890.3311925
DO - 10.1145/3311890.3311925
M3 - Conference contribution
AN - SCOPUS:85069161624
T3 - ACM International Conference Proceeding Series
SP - 193
EP - 196
BT - Proceedings of FabLearn 2019 - 8th Annual Conference on Maker Education
PB - Association for Computing Machinery
T2 - FabLearn 2019 - 8th Annual Conference on Maker Education, FL 2019
Y2 - 9 March 2019 through 10 March 2019
ER -