"I happen to be one of 47.8%": Social-Emotional and Data Reasoning in Middle School Students' Comics about Friendship

Ralph Vacca, Kayla Desportes, Marian Tes, Megan Silander, Camillia Matuk, Anna Amato, Peter J. Woods

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Effective data literacy instruction requires that learners move beyond understanding statistics to being able to humanize data through a contextual understanding of argumentation and reasoning in the real-world. In this paper, we explore the implementation of a co-designed data comic unit about adolescent friendships. The 7th grade unit involved students analyzing data graphs about adolescent friendships and crafting comic narratives to convey perspectives on that data. Findings from our analysis of 33 student comics, and interviews with two teachers and four students, show that students engaged in various forms of data reasoning and social-emotional reasoning. These findings contribute an understanding of how students make sense of data about personal, everyday experiences; and how an arts-integrated curriculum can be designed to support their mutual engagement in both data and social-emotional reasoning.

Original languageEnglish (US)
Title of host publicationCHI 2022 - Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450391573
DOIs
StatePublished - Apr 29 2022
Event2022 CHI Conference on Human Factors in Computing Systems, CHI 2022 - Virtual, Online, United States
Duration: Apr 30 2022May 5 2022

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

Conference2022 CHI Conference on Human Factors in Computing Systems, CHI 2022
Country/TerritoryUnited States
CityVirtual, Online
Period4/30/225/5/22

Keywords

  • arts education
  • data comics
  • data literacy
  • data reasoning
  • math education
  • social-emotional learning

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design
  • Software

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