TY - GEN
T1 - Identifying Game Mechanics for Integrating Fabrication Activities within Existing Digital Games
AU - Turakhia, Dishita G.
AU - Mueller, Stefanie
AU - Desportes, Kayla
N1 - Funding Information:
We thank Harrison Allen for his contribution to the project. We thank the MIT Learning Initiative for the partial funding of this research. This work is also supported by the National Science Foundation under Grant No. 2008116.
Publisher Copyright:
© 2022 Owner/Author.
PY - 2022/4/29
Y1 - 2022/4/29
N2 - Integrating fabrication activities into existing video games provides opportunities for players to construct objects from their gameplay and bring the digital content into the physical world. In our prior work, we outlined a framework and developed a toolkit for integrating fabrication activities within existing digital games. Insights from our prior study highlighted the challenge of aligning fabrication mechanics with the existing game mechanics in order to strengthen the player aesthetics. In this paper, we address this challenge and build on our prior work by adding fabrication components to the Mechanics-Dynamics-Aesthetics (MDA) framework. We use this f-MDA framework to analyze the 47 fabrication events from the prior study. We list the new player-object aesthetics that emerge from integrating the existing game mechanics with fabrication mechanics. We identify connections between these emergent player-object aesthetics and the existing game mechanics. We discuss how designers can use this mapping to identify potential game mechanics for integrating with fabrication activities.
AB - Integrating fabrication activities into existing video games provides opportunities for players to construct objects from their gameplay and bring the digital content into the physical world. In our prior work, we outlined a framework and developed a toolkit for integrating fabrication activities within existing digital games. Insights from our prior study highlighted the challenge of aligning fabrication mechanics with the existing game mechanics in order to strengthen the player aesthetics. In this paper, we address this challenge and build on our prior work by adding fabrication components to the Mechanics-Dynamics-Aesthetics (MDA) framework. We use this f-MDA framework to analyze the 47 fabrication events from the prior study. We list the new player-object aesthetics that emerge from integrating the existing game mechanics with fabrication mechanics. We identify connections between these emergent player-object aesthetics and the existing game mechanics. We discuss how designers can use this mapping to identify potential game mechanics for integrating with fabrication activities.
KW - fabrication games
KW - game design framework
KW - physical fabrication
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U2 - 10.1145/3491102.3517721
DO - 10.1145/3491102.3517721
M3 - Conference contribution
AN - SCOPUS:85130555753
T3 - Conference on Human Factors in Computing Systems - Proceedings
BT - CHI 2022 - Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
PB - Association for Computing Machinery
T2 - 2022 CHI Conference on Human Factors in Computing Systems, CHI 2022
Y2 - 30 April 2022 through 5 May 2022
ER -