Illustrating smooth surfaces

Aaron Hertzmann, Denis Zorin

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We present a new set of algorithms for line-art rendering of smooth surfaces. We introduce an efficient, deterministic algorithm for finding silhouettes based on geometric duality, and an algorithm for segmenting the silhouette curves into smooth parts with constant visibility. These methods can be used to find all silhouettes in real time in software. We present an automatic method for generating hatch marks in order to convey surface shape. We demonstrate these algorithms with a drawing style inspired by A Topological Picturebook by G. Francis.

Original languageEnglish (US)
Title of host publicationSIGGRAPH 2000 - Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques
PublisherAssociation for Computing Machinery, Inc
Pages517-526
Number of pages10
ISBN (Electronic)1581132085, 9781581132083
DOIs
StatePublished - Jul 1 2000
Event27th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2000 - New Orleans, United States
Duration: Jul 23 2000Jul 28 2000

Publication series

NameSIGGRAPH 2000 - Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques

Conference

Conference27th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2000
Country/TerritoryUnited States
CityNew Orleans
Period7/23/007/28/00

Keywords

  • Non-photorealistic rendering
  • direction fields
  • hatching
  • pen-and-ink illustration
  • silhouettes

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction

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