Immersive environments: A physical approach to the computer interface

Allison Druin, Ken Perlin

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Every year we spend a greater proportion of our daily lives, at home, in business, in education, and in entertainment, in front of a computer screen. As networking becomes commonplace, this increasingly includes our activities with other people. We want to aim at a richer interaction. How can technology become a seamless extension of our real world physical surroundings? This is a focus of research at the NYU Media Research Laboratory. We are developing new approaches to large-scale physically immersive, multimedia environments. Recently we collaborated with film students and faculty from the NYU Tisch School of the Arts to create three room-sized computer-mediated immersive environments. This short paper will summarize our approach to interdisciplinary research in the context of developing new technologies for immersive environments.

Original languageEnglish (US)
Title of host publicationConference Companion on Human Factors in Computing Systems, CHI 1994
EditorsCatherine Plaisant
PublisherAssociation for Computing Machinery
Pages325-326
Number of pages2
ISBN (Electronic)0897916514
DOIs
StatePublished - Apr 28 1994
EventConference on Human Factors in Computing Systems, CHI 1994 - Boston, United States
Duration: Apr 24 1994Apr 28 1994

Publication series

NameConference on Human Factors in Computing Systems - Proceedings
Volume1994-April

Other

OtherConference on Human Factors in Computing Systems, CHI 1994
Country/TerritoryUnited States
CityBoston
Period4/24/944/28/94

Keywords

  • Immersive environments
  • Interdisciplinary research
  • Physical multimedia

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

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