Impressions of the GDMC AI Settlement Generation Challenge in Minecraft

Christoph Salge, Claus Aranha, Adrian Brightmoore, Sean Butler, Rodrigo De Moura Canaan, Michael Cook, Michael Green, Hagen Fischer, Christian Guckelsberger, Jupiter Hadley, Jean Baptiste Herve, Mark Johnson, Quinn Kybartas, David Mason, Mike Preuss, Tristan Smith, Ruck Thawonmas, Julian Togelius

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    The GDMC AI settlement generation challenge is a procedural content generation (PCG) competition about producing an algorithm that can create a settlement in the game Minecraft. In contrast to the majority of AI competitions, the GDMC entries are evaluated by human experts on several criteria such as adaptability, functionality, evocative narrative, and visual aesthetics - all of which represent challenges to state-of-the-art PCG systems. This paper contains a collection of written experiences with this competition, by participants, judges, organizers and advisors. We asked people to reflect both on the artifacts themselves, and on the competition in general. The aim of this paper is to offer a shareable and edited collection of experiences and qualitative feedback which have the potential to push forward PCG and computational creativity, but would be lost once the individual assessments are compressed to scalar ratings. We reflect upon organizational issues for AI competitions, and discuss the future of the GDMC competition.

    Original languageEnglish (US)
    Title of host publicationProceedings of the 17th International Conference on the Foundations of Digital Games, FDG 2022
    EditorsKostas Karpouzis, Stefano Gualeni, Allan Fowler
    PublisherAssociation for Computing Machinery
    ISBN (Electronic)9781450397957
    DOIs
    StatePublished - Sep 5 2022
    Event17th International Conference on the Foundations of Digital Games, FDG 2022 - Athens, Greece
    Duration: Sep 5 2022Sep 8 2022

    Publication series

    NameACM International Conference Proceeding Series

    Conference

    Conference17th International Conference on the Foundations of Digital Games, FDG 2022
    Country/TerritoryGreece
    CityAthens
    Period9/5/229/8/22

    Keywords

    • Artificial Intelligence
    • Competition
    • Computational Creativity
    • Experience Survey
    • Minecraft
    • Procedural Content Generation

    ASJC Scopus subject areas

    • Human-Computer Interaction
    • Computer Networks and Communications
    • Computer Vision and Pattern Recognition
    • Software

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