Abstract
Two deficiencies in the original Noise algorithm are corrected: second order interpolation discontinuity and unoptimal gradient computation. With these defects corrected, Noise both looks better and runs faster. The latter change also makes it easier to define a uniform mathematical reference standard.
Original language | English (US) |
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Pages (from-to) | 681-682 |
Number of pages | 2 |
Journal | ACM Transactions on Graphics |
Volume | 21 |
Issue number | 3 |
DOIs | |
State | Published - Jul 1 2002 |
Keywords
- procedural texture
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design