Theoretical Computer Science has developed an almost exclusively discrete/algebraic persona. We have effectively shut ourselves off from half of the world of computing: a host of problems in Computational Science & Engineering (CS&E) are defined on the continuum, and, for them, the discrete viewpoint is inadequate. The computational techniques in such problems are well-known to numerical analysis and applied mathematics, but are rarely discussed in theoretical algorithms: iteration, subdivision and approximation. By various case studies, I will indicate how our discrete/algebraic view of computing has many shortcomings in CS&E. We want embrace the continuous/analytic view, but in a new synthesis with the discrete/algebraic view. I will suggest a pathway, by way of an exact numerical model of computation, that allows us to incorporate iteration and approximation into our algorithms' design. Some recent results give a peek into how this view of algorithmic development might look like, and its distinctive form suggests the name "numerical computational geometry" for suchf activities.