Increased Use of Asocial Technologies Is Associated with Reduced Well-being among Older Adults

Reza Ghaiumy Anaraky, Amy M. Schuster, Jenna Van Fossen, Oded Nov, Shelia Cotten

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In this paper, we introduce the concept of asocial technologies (e.g., online purchases), which digitize activities that traditionally would have been carried out in person (e.g., in-person shopping). We argue that using asocial technologies limits users' opportunities for face-to-face interactions, which can be particularly detrimental to older adults (65+) who are more prone to social isolation and loneliness. Analyzing longitudinal survey data from the U.S. National Health and Aging Trends Study (N = 1925), we identified the adverse effects of asocial technologies on older adults' well-being. Using a within-between-level analytical framework, we found that an increased use of asocial technologies in a given year is associated with higher levels of anxiety and depression, and lower levels of overall health experienced by older adults in the following year. This work highlights the negative consequences of asocial technology use, emphasizing the need for more systematic designs in digital innovations that target seniors.

Original languageEnglish (US)
Title of host publicationCHI 2025 - Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery
ISBN (Electronic)9798400713941
DOIs
StatePublished - Apr 26 2025
Event2025 CHI Conference on Human Factors in Computing Systems, CHI 2025 - Yokohama, Japan
Duration: Apr 26 2025May 1 2025

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

Conference2025 CHI Conference on Human Factors in Computing Systems, CHI 2025
Country/TerritoryJapan
CityYokohama
Period4/26/255/1/25

Keywords

  • Older adults
  • asocial technologies
  • depression and anxiety
  • face-to-face interactions
  • technology use and well-being

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design
  • Software

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