TY - JOUR
T1 - Information sampling behavior with explicit sampling costs
AU - Juni, Mordechai Z.
AU - Gureckis, Todd M.
AU - Maloney, Laurence T.
N1 - Funding Information:
The U.S. Government is authorized to reproduce and distribute reprints for Governmental purposes notwithstanding any copyright annotation thereon. The views and conclusions contained herein are those of the authors and should not be interpreted as necessarily representing the official policies or endorsements, either expressed or implied, of IARPA, DOI, or the U.S. Government. Parts of this study were presented at the 33rd Annual Conference of the Cognitive Science Society (Juni, Gureckis, & Maloney, 2011). Laurence T. Maloney was supported by National Institutes of Health (NIH) Grant EY019889. Mordechai Z. Juni was supported by NIH Grant T32 EY007136, and by the Intelligence Community Postdoctoral Research Fellowship Program through funding from the Office of the Director of National Intelligence. Todd M. Gureckis was supported by National Science Foundation Grant BCS-1255538, by a John S. McDonnell Foundation Scholar Award, and by the Intelligence Advanced Research Projects Activity (IARPA) via Department of the Interior (DOI) Contract D10PC20023. We thank Nathaniel Daw, Tim Pleskac, and Ed Vul for helpful discussions in the development of the paper.
Publisher Copyright:
© 2015 American Psychological Association.
PY - 2016
Y1 - 2016
N2 - The decision to gather information should take into account both the value of information and its accrual costs in time, energy and money. Here we explore how people balance the monetary costs and benefits of gathering additional information in a perceptual-motor estimation task. Participants were rewarded for touching a hidden circular target on a touch-screen display. The target's center coincided with the mean of a circular Gaussian distribution from which participants could sample repeatedly. Each "cue"-sampled one at a time-was plotted as a dot on the display. Participants had to repeatedly decide, after sampling each cue, whether to stop sampling and attempt to touch the hidden target or continue sampling. Each additional cue increased the participants' probability of successfully touching the hidden target but reduced their potential reward. Two experimental conditions differed in the initial reward associated with touching the hidden target and the fixed cost per cue. For each condition we computed the optimal number of cues that participants should sample, before taking action, to maximize expected gain. Contrary to recent claims that people gather less information than they objectively should before taking action, we found that participants oversampled in one experimental condition, and did not significantly undersample or oversample in the other. Additionally, while the ideal observer model ignores the current sample dispersion, we found that participants used it to decide whether to stop sampling and take action or continue sampling, a possible consequence of imperfect learning of the underlying population dispersion across trials.
AB - The decision to gather information should take into account both the value of information and its accrual costs in time, energy and money. Here we explore how people balance the monetary costs and benefits of gathering additional information in a perceptual-motor estimation task. Participants were rewarded for touching a hidden circular target on a touch-screen display. The target's center coincided with the mean of a circular Gaussian distribution from which participants could sample repeatedly. Each "cue"-sampled one at a time-was plotted as a dot on the display. Participants had to repeatedly decide, after sampling each cue, whether to stop sampling and attempt to touch the hidden target or continue sampling. Each additional cue increased the participants' probability of successfully touching the hidden target but reduced their potential reward. Two experimental conditions differed in the initial reward associated with touching the hidden target and the fixed cost per cue. For each condition we computed the optimal number of cues that participants should sample, before taking action, to maximize expected gain. Contrary to recent claims that people gather less information than they objectively should before taking action, we found that participants oversampled in one experimental condition, and did not significantly undersample or oversample in the other. Additionally, while the ideal observer model ignores the current sample dispersion, we found that participants used it to decide whether to stop sampling and take action or continue sampling, a possible consequence of imperfect learning of the underlying population dispersion across trials.
KW - Cost-benefit analysis
KW - Ideal observer model
KW - Information gathering behavior
KW - Optimal stopping
KW - Sensitivity to sample dispersion
UR - http://www.scopus.com/inward/record.url?scp=85014373445&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85014373445&partnerID=8YFLogxK
U2 - 10.1037/dec0000045
DO - 10.1037/dec0000045
M3 - Article
AN - SCOPUS:85014373445
SN - 2325-9965
VL - 3
SP - 147
EP - 168
JO - Decision
JF - Decision
IS - 3
ER -