Interactive modeling of topologically complex geometric detail

Jianbo Peng, Daniel Kristjansson, Denis Zorin

Research output: Contribution to conferencePaperpeer-review

Abstract

Volume textures aligned with a surface can be used to add topologically complex geometric detail to objects in an efficient way, while retaining an underlying simple surface structure. Adding a volume texture to a surface requires more than a conventional two-dimensional parameterization: a part of the space surrounding the surface has to be parameterized. Another problem with using volume textures for adding geometric detail is the difficulty in rendering implicitly represented surfaces, especially when they are changed interactively. In this paper we present algorithms for constructing and rendering volume-textured surfaces. We demonstrate a number of interactive operations that these algorithms enable.

Original languageEnglish (US)
Pages635-643
Number of pages9
DOIs
StatePublished - 2004
EventACM SIGGRAPH 2004, SIGGRAPH 2004 - Los Angeles, CA, United States
Duration: Aug 8 2004Aug 12 2004

Other

OtherACM SIGGRAPH 2004, SIGGRAPH 2004
Country/TerritoryUnited States
CityLos Angeles, CA
Period8/8/048/12/04

Keywords

  • Modeling
  • Volumetric rendering
  • Volumetric texture

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction

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