Investigating the role of body shape on the perception of emotion

Rachel McDonnell, Sophie Jörg, Joanna McHugh, Fiona N. Newell, Carol O'Sullivan

Research output: Contribution to journalArticlepeer-review

Abstract

In order to analyze the emotional content of motions portrayed by different characters, we created real and virtual replicas of an actor exhibiting six basic emotions: sadness, happiness, surprise, fear, anger, and disgust. In addition to the video of the real actor, his actions were applied to five virtual body shapes: a low- and high-resolution virtual counterpart, a cartoon-like character, a wooden mannequin, and a zombie-like character (Figures 1 and 2). In a point light condition, we also tested whether the absence of a body affected the perceived emotion of the movements. Participants were asked to rate the actions based on a list of 41 more complex emotions. We found that the perception of emotional actions is highly robust and to the most part independent of the character's body, so long as form is present. When motion alone is present, emotions were generally perceived as less intense than in the cases where form was present.

Original languageEnglish (US)
Article number14
JournalACM Transactions on Applied Perception
Volume6
Issue number3
DOIs
StatePublished - Aug 1 2009

Keywords

  • Graphics
  • Motion capture
  • Perception

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science
  • Experimental and Cognitive Psychology

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