TY - GEN
T1 - Is random scheduling sufficient in P2P video streaming?
AU - Liang, Chao
AU - Guo, Yang
AU - Liu, Yong
N1 - Copyright:
Copyright 2011 Elsevier B.V., All rights reserved.
PY - 2008
Y1 - 2008
N2 - Peer-to-Peer (P2P) technology has recently been employed to deliver large scale video multicast services on the Internet. Considerable efforts have been made by both academia and industry on P2P streaming design. While academia mostly focus on exploring design space to approach the theoretical performance bounds, our recent measurement study on several commercial P2P streaming systems indicates that they are able to deliver good user Quality of Experience with seemingly simple designs. One intriguing question remains: how elaborate should a good P2P video streaming design be? Towards answering this question, we developed and implemented several representative P2P streaming designs, ranging from theoretically proved optimal designs to straightforward "naive" designs. Through an extensive comparison study on PlanetLab, we unveil several key factors contributing to the successes of simple P2P streaming designs, including system resource index, sever capacity and chunk scheduling rule, peer download buffering and peering degree. We also identify regions where naive designs are inadequate and more elaborate designs can improve things considerably. Our study not only brings us better understandings and more insights into the operation of existing systems, it also sheds lights on the design of future systems that can achieve a good balance between the performance and the complexity.
AB - Peer-to-Peer (P2P) technology has recently been employed to deliver large scale video multicast services on the Internet. Considerable efforts have been made by both academia and industry on P2P streaming design. While academia mostly focus on exploring design space to approach the theoretical performance bounds, our recent measurement study on several commercial P2P streaming systems indicates that they are able to deliver good user Quality of Experience with seemingly simple designs. One intriguing question remains: how elaborate should a good P2P video streaming design be? Towards answering this question, we developed and implemented several representative P2P streaming designs, ranging from theoretically proved optimal designs to straightforward "naive" designs. Through an extensive comparison study on PlanetLab, we unveil several key factors contributing to the successes of simple P2P streaming designs, including system resource index, sever capacity and chunk scheduling rule, peer download buffering and peering degree. We also identify regions where naive designs are inadequate and more elaborate designs can improve things considerably. Our study not only brings us better understandings and more insights into the operation of existing systems, it also sheds lights on the design of future systems that can achieve a good balance between the performance and the complexity.
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U2 - 10.1109/ICDCS.2008.103
DO - 10.1109/ICDCS.2008.103
M3 - Conference contribution
AN - SCOPUS:51849100253
SN - 9780769531724
T3 - Proceedings - The 28th International Conference on Distributed Computing Systems, ICDCS 2008
SP - 53
EP - 60
BT - Proceedings - The 28th International Conference on Distributed Computing Systems, ICDCS 2008
T2 - 28th International Conference on Distributed Computing Systems, ICDCS 2008
Y2 - 17 July 2008 through 20 July 2008
ER -