"It helped me do my science." A case of designing social media technologies for children in science learning

Jason Yip, June Ahn, Tamara Clegg, Elizabeth Bonsignore, Daniel Pauw, Michael Gubbels

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In this paper, we present the design evolution of two social media (SM) tools: Scientific INQuiry (SINQ), which transformed into ScienceKit. We detail our motivations for using SM tools in science learning and the design decisions we made over a 2-year, design-based research project. Our designs grew from our experiences using SM tools in the field and co-designing these systems with children. Our longitudinal case study and design narrative contribute to our understanding of the design and use of SM tools to support children's scientific inquiry. Specifically, we detail (1) the affordances and constraints we gleaned from the design evolution of SINQ to ScienceKit, (2) the potential of SM to guide learning behaviors, and (3) the role of SM for children and the community of adults and peers who support them.

Original languageEnglish (US)
Title of host publicationIDC 2014 - Proceedings of the 2014 Conference on Interaction Design and Children
PublisherAssociation for Computing Machinery
Pages155-164
Number of pages10
ISBN (Print)9781450322720
DOIs
StatePublished - 2014
Event13th International Conference on Interaction Design and Children, IDC 2014 - Aarhus, Denmark
Duration: Jun 17 2014Jun 20 2014

Publication series

NameACM International Conference Proceeding Series

Other

Other13th International Conference on Interaction Design and Children, IDC 2014
Country/TerritoryDenmark
CityAarhus
Period6/17/146/20/14

Keywords

  • Children
  • Co-design
  • Learning technologies
  • Science learning
  • Social media

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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