TY - GEN
T1 - KissMe
T2 - 2008 IEEE International Conference on Virtual Environments, Human-Computer Interfaces, and Measurement Systems, IEEE VECIMS 2008
AU - Rahman, Abu Saleh Md Mahfujur
AU - Eid, Mohamad
AU - El Saddik, Abdulmotaleb
PY - 2008
Y1 - 2008
N2 - Several researchers have successfully developed realistic models for real world objects/phenomenon and have simulated them in the virtual world. In this paper, we propose the opposite: brining virtual world events and instantiate them in the real world. The proposed system, named KissMe, comprises two components: (1) a virtual reality environment that has avatars that represent real humans interacting with each other, and (2) a neck piece (tactile haptic device) that is put on the neck of the real person. When one of the avatars kisses the other, an event is triggered and a message is sent over the Internet, via web service paradigm, to a Bluetooth-enabled neck piece hardware. The neck piece applies the haptic stimulus that simulates the kiss feeling using actuators that are embedded in a scarf-like suit. Examples of potential applications for the KissMe prototype include 3D gaming and virtual reality social communities such as second life, among others.
AB - Several researchers have successfully developed realistic models for real world objects/phenomenon and have simulated them in the virtual world. In this paper, we propose the opposite: brining virtual world events and instantiate them in the real world. The proposed system, named KissMe, comprises two components: (1) a virtual reality environment that has avatars that represent real humans interacting with each other, and (2) a neck piece (tactile haptic device) that is put on the neck of the real person. When one of the avatars kisses the other, an event is triggered and a message is sent over the Internet, via web service paradigm, to a Bluetooth-enabled neck piece hardware. The neck piece applies the haptic stimulus that simulates the kiss feeling using actuators that are embedded in a scarf-like suit. Examples of potential applications for the KissMe prototype include 3D gaming and virtual reality social communities such as second life, among others.
UR - http://www.scopus.com/inward/record.url?scp=51849131134&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=51849131134&partnerID=8YFLogxK
U2 - 10.1109/VECIMS.2008.4592761
DO - 10.1109/VECIMS.2008.4592761
M3 - Conference contribution
AN - SCOPUS:51849131134
SN - 9781424419289
T3 - VECIMS 2008 - IEEE Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems Proceedings
SP - 102
EP - 105
BT - VECIMS 2008 - IEEE Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems Proceedings
Y2 - 14 July 2008 through 16 July 2008
ER -