KissMe: Bringing virtual events to the real world

Abu Saleh Md Mahfujur Rahman, Mohamad Eid, Abdulmotaleb El Saddik

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Several researchers have successfully developed realistic models for real world objects/phenomenon and have simulated them in the virtual world. In this paper, we propose the opposite: brining virtual world events and instantiate them in the real world. The proposed system, named KissMe, comprises two components: (1) a virtual reality environment that has avatars that represent real humans interacting with each other, and (2) a neck piece (tactile haptic device) that is put on the neck of the real person. When one of the avatars kisses the other, an event is triggered and a message is sent over the Internet, via web service paradigm, to a Bluetooth-enabled neck piece hardware. The neck piece applies the haptic stimulus that simulates the kiss feeling using actuators that are embedded in a scarf-like suit. Examples of potential applications for the KissMe prototype include 3D gaming and virtual reality social communities such as second life, among others.

Original languageEnglish (US)
Title of host publicationVECIMS 2008 - IEEE Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems Proceedings
Pages102-105
Number of pages4
DOIs
StatePublished - 2008
Event2008 IEEE International Conference on Virtual Environments, Human-Computer Interfaces, and Measurement Systems, IEEE VECIMS 2008 - Istanbul, Turkey
Duration: Jul 14 2008Jul 16 2008

Publication series

NameVECIMS 2008 - IEEE Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems Proceedings

Other

Other2008 IEEE International Conference on Virtual Environments, Human-Computer Interfaces, and Measurement Systems, IEEE VECIMS 2008
CountryTurkey
CityIstanbul
Period7/14/087/16/08

ASJC Scopus subject areas

  • Artificial Intelligence
  • Human-Computer Interaction
  • Control and Systems Engineering
  • Electrical and Electronic Engineering

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