Abstract
We designed Kwiri, a query system, as a support tool for an AI Game Design Assistant. With our tool we allow users to query for game events in terms of what (was the event), when (did it happen), where (did it happen), and who (was involved). With such a tool, we explore the possibilities of applying a query system to provide game-general AI-based design assistance. Throughout this paper, we will discuss the motivation, the design of Kwiri, use cases, and a preliminary qualitative study. Our first results shows that Kwiri has the potential to help designers in game debugging tasks, and has been served as infrastructure to build another system which relies on querying for game events.
Original language | English (US) |
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Pages (from-to) | 43-50 |
Number of pages | 8 |
Journal | CEUR Workshop Proceedings |
Volume | 2313 |
State | Published - 2019 |
Event | 2nd Workshop on Knowledge Extraction from Games, KEG 2019 - Honolulu, United States Duration: Jan 27 2019 → … |
ASJC Scopus subject areas
- Computer Science(all)