Abstract
We explore perceptually motivated research through virtual reality (VR) with the human as an experimental medium. We track, study, and model our spatio-temporal gaze behaviors to understand cognitive responses. Furthermore, we leverage this knowledge to advance computer graphics techniques in VR with more efficient rendering, increased display comfort, and safer locomotion.
Original language | English (US) |
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Pages (from-to) | 164-170 |
Number of pages | 7 |
Journal | IEEE Computer Graphics and Applications |
Volume | 41 |
Issue number | 6 |
DOIs | |
State | Published - 2021 |
Keywords
- Computer Graphics
- Humans
- Knowledge
- Virtual Reality
- Visual Perception
ASJC Scopus subject areas
- Software
- Computer Graphics and Computer-Aided Design