Limitations of choice-based interactive evolution for game level design

Antonios Liapis, Georgios N. Yannakakis, Julian Togelius

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    This paper presents a tool geared towards the collaboration of a human and an artificial designer for the creation of game content. The framework combines procedural content generation using stochastic search with user input in the form of an initial goal statement as well as preference of generated results. Feedback from industry experts in a pilot user experiment showcased the limitations of this approach and the protocol chosen for evaluating the authoring tool. The limitations are discussed with respect to the suitability of interactive evolution for creative design and the design of experimental protocols for evaluating authoring tools for games.

    Original languageEnglish (US)
    Title of host publicationHuman Computation in Digital Entertainment and Artificial Intelligence for Serious Games - Papers from the 2012 AIIDE Joint Workshop, Technical Report
    Pages33-36
    Number of pages4
    StatePublished - 2012
    Event8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2012 Joint Workshop - Stanford, CA, United States
    Duration: Oct 8 2012Oct 8 2012

    Publication series

    NameAAAI Workshop - Technical Report
    VolumeWS-12-17

    Other

    Other8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2012 Joint Workshop
    CountryUnited States
    CityStanford, CA
    Period10/8/1210/8/12

    ASJC Scopus subject areas

    • Engineering(all)

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