TY - GEN
T1 - Limitations of choice-based interactive evolution for game level design
AU - Liapis, Antonios
AU - Yannakakis, Georgios N.
AU - Togelius, Julian
PY - 2012
Y1 - 2012
N2 - This paper presents a tool geared towards the collaboration of a human and an artificial designer for the creation of game content. The framework combines procedural content generation using stochastic search with user input in the form of an initial goal statement as well as preference of generated results. Feedback from industry experts in a pilot user experiment showcased the limitations of this approach and the protocol chosen for evaluating the authoring tool. The limitations are discussed with respect to the suitability of interactive evolution for creative design and the design of experimental protocols for evaluating authoring tools for games.
AB - This paper presents a tool geared towards the collaboration of a human and an artificial designer for the creation of game content. The framework combines procedural content generation using stochastic search with user input in the form of an initial goal statement as well as preference of generated results. Feedback from industry experts in a pilot user experiment showcased the limitations of this approach and the protocol chosen for evaluating the authoring tool. The limitations are discussed with respect to the suitability of interactive evolution for creative design and the design of experimental protocols for evaluating authoring tools for games.
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M3 - Conference contribution
AN - SCOPUS:84876069897
SN - 9781577355885
T3 - AAAI Workshop - Technical Report
SP - 33
EP - 36
BT - Human Computation in Digital Entertainment and Artificial Intelligence for Serious Games - Papers from the 2012 AIIDE Joint Workshop, Technical Report
T2 - 8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2012 Joint Workshop
Y2 - 8 October 2012 through 8 October 2012
ER -