Abstract
In the first part of this work we presented a technique to find a local orthogonal basis for a given vector space. The concept of a local orthogonal basis can be seen as an extension of the one-dimensional local cosine basis used, for example, in audio processing. Here the problem of window design is discussed, with a particular emphasis on the two-dimensional case, both in continuous and discrete time.
Original language | English (US) |
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Pages (from-to) | 371-399 |
Number of pages | 29 |
Journal | Multidimensional Systems and Signal Processing |
Volume | 7 |
Issue number | 3-4 |
DOIs | |
State | Published - 1996 |
ASJC Scopus subject areas
- Software
- Signal Processing
- Information Systems
- Hardware and Architecture
- Computer Science Applications
- Artificial Intelligence
- Applied Mathematics