Making New Connections: LLMs as Puzzle Generators for The New York Times’ Connections Word Game

Tim Merino, Sam Earle, Ryan Sudhakaran, Shyam Sudhakaran, Julian Togelius

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    The Connections puzzle is a word association game published daily by The New York Times (NYT). In this game, players are asked to find groups of four words that are connected by a common theme. While solving a given Connections puzzle requires both semantic knowledge and abstract reasoning, generating novel puzzles additionally requires a form of metacognition: generators must be able to accurately model the downstream reasoning of potential solvers. In this paper, we investigate the ability of the GPT family of Large Language Models (LLMs) to generate challenging and creative word games for human players. We start with an analysis of the word game Connections and the unique challenges it poses as a Procedural Content Generation (PCG) domain. We then propose a method for generating Connections puzzles using LLMs by adapting a Tree of Thoughts (ToT) prompting approach. We evaluate this method by conducting a user study, asking human players to compare AI-generated puzzles against published Connections puzzles. Our findings show that LLMs are capable puzzle creators, and can generate diverse sets of enjoyable, challenging, and creative Connections puzzles as judged by human users.

    Original languageEnglish (US)
    Title of host publicationProceedings - AAAI Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE
    EditorsRogelio E. Cardona-Rivera, Seth Cooper
    PublisherAssociation for the Advancement of Artificial Intelligence
    Pages87-96
    Number of pages10
    Edition1
    ISBN (Electronic)1577358953, 9781577358954
    DOIs
    StatePublished - Nov 15 2024
    Event20th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2024 - Lexington, United States
    Duration: Nov 18 2024Nov 22 2024

    Publication series

    NameProceedings - AAAI Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE
    Number1
    Volume20
    ISSN (Print)2326-909X
    ISSN (Electronic)2334-0924

    Conference

    Conference20th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2024
    Country/TerritoryUnited States
    CityLexington
    Period11/18/2411/22/24

    ASJC Scopus subject areas

    • Artificial Intelligence
    • Computer Graphics and Computer-Aided Design
    • Computer Science Applications
    • Human-Computer Interaction
    • Software

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