TY - GEN
T1 - Matching Games and Algorithms for General Video Game Playing
AU - Bontrager, Philip
AU - Khalifa, Ahmed
AU - Mendes, Andre
AU - Togelius, Julian
N1 - Publisher Copyright:
Copyright © 2016, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.
PY - 2016/10/8
Y1 - 2016/10/8
N2 - This paper examines the performance of a number of AI agents on the games included in the General Video Game Playing Competition. Through analyzing these results, the paper seeks to provide insight into the strengths and weaknesses of the current generation of video game playing algorithms. The paper also provides an analysis of the given games in terms of inherent features which define the different games. Finally, the game features are matched with AI agents, based on performance, in order to demonstrate a plausible case for algorithm portfolios as a general video game playing technique.
AB - This paper examines the performance of a number of AI agents on the games included in the General Video Game Playing Competition. Through analyzing these results, the paper seeks to provide insight into the strengths and weaknesses of the current generation of video game playing algorithms. The paper also provides an analysis of the given games in terms of inherent features which define the different games. Finally, the game features are matched with AI agents, based on performance, in order to demonstrate a plausible case for algorithm portfolios as a general video game playing technique.
UR - http://www.scopus.com/inward/record.url?scp=85017567495&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85017567495&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:85017567495
T3 - Proceedings - AAAI Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE
SP - 122
EP - 128
BT - Proceedings of the 12th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2016
A2 - Sturtevant, Nathan
A2 - Magerko, Brian
PB - Association for the Advancement of Artificial Intelligence
T2 - 12th Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2016
Y2 - 8 October 2016 through 12 October 2016
ER -