TY - JOUR
T1 - Mean-field-type game-based computation offloading in multi-access edge computing networks
AU - Banez, Reginald A.
AU - Tembine, Hamidou
AU - Li, Lixin
AU - Yang, Chungang
AU - Song, Lingyang
AU - Han, Zhu
AU - Poor, H. Vincent
N1 - Funding Information:
Manuscript received June 12, 2019; revised November 16, 2019, March 8, 2020, and June 22, 2020; accepted August 23, 2020. Date of publication September 14, 2020; date of current version December 10, 2020. This work was partially supported by US Multidisciplinary University Research Initiative 18RT0073, NSF EARS-1839818, CNS-1717454, CNS-1731424, and CNS-1702850. The associate editor coordinating the review of this article and approving it for publication was K. Kansanen. (Corresponding author: Reginald A. Banez.) Reginald A. Banez is with the Department of Electrical and Computer Engineering, University of Houston, Houston, TX 77004 USA (e-mail: rabanez@uh.edu).
Publisher Copyright:
© 2002-2012 IEEE.
PY - 2020/12
Y1 - 2020/12
N2 - Multi-access edge computing (MEC) has been proposed to reduce latency inherent in traditional cloud computing. One of the services offered in an MEC network (MECN) is computation offloading in which computing nodes, with limited capabilities and performance, can offload computation-intensive tasks to other computing nodes in the network. Recently, mean-field-type game (MFTG) has been applied in engineering applications in which the number of decision makers is finite and where a decision maker can be distinguishable from other decision makers and have a non-negligible effect on the total utility of the network. Since MECNs are implemented through finite number of computing nodes and the computing capability of a computing node can affect the state (i.e., the number of computation tasks) of the network, we propose non-cooperative and cooperative MFTG approaches to formulate computation offloading problems. In these scenarios, the goal of each computing node is to offload a portion of the aggregate computation tasks from the network that minimizes a specific cost. Then, we utilize a direct approach to calculate the optimal solution of these MFTG problems that minimizes the corresponding cost. Finally, we conclude the paper with simulations to show the significance of the approach.
AB - Multi-access edge computing (MEC) has been proposed to reduce latency inherent in traditional cloud computing. One of the services offered in an MEC network (MECN) is computation offloading in which computing nodes, with limited capabilities and performance, can offload computation-intensive tasks to other computing nodes in the network. Recently, mean-field-type game (MFTG) has been applied in engineering applications in which the number of decision makers is finite and where a decision maker can be distinguishable from other decision makers and have a non-negligible effect on the total utility of the network. Since MECNs are implemented through finite number of computing nodes and the computing capability of a computing node can affect the state (i.e., the number of computation tasks) of the network, we propose non-cooperative and cooperative MFTG approaches to formulate computation offloading problems. In these scenarios, the goal of each computing node is to offload a portion of the aggregate computation tasks from the network that minimizes a specific cost. Then, we utilize a direct approach to calculate the optimal solution of these MFTG problems that minimizes the corresponding cost. Finally, we conclude the paper with simulations to show the significance of the approach.
KW - Mean-field-type games
KW - computation offloading
KW - multi-access edge computing networks
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U2 - 10.1109/TWC.2020.3021907
DO - 10.1109/TWC.2020.3021907
M3 - Article
AN - SCOPUS:85097736355
SN - 1536-1276
VL - 19
SP - 8366
EP - 8381
JO - IEEE Transactions on Wireless Communications
JF - IEEE Transactions on Wireless Communications
IS - 12
M1 - 9195764
ER -